DigitalOcean provides cost-effective, scalable game server hosting solutions so you can build your game quickly and scale up as your game and business grow. DigitalOcean’s simple and intuitive tools, low bandwidth pricing, and robust community enable you to focus on growth while we focus on infrastructure.
DigitalOcean’s simple UI, CLI, and API enable small teams to get started quickly without the need to learn and manage complex infrastructure tools.
Our transparent pricing model, industry-leading price to performance ratio, and low bandwidth pricing enables you to scale your network-intensive game without worrying about unexpected costs.
DigitalOcean includes all the cloud products game builders need, from Premium CPU-Optimized virtual machines that give your game fast and consistent performance, to Load Balancers, Virtual Private Clouds, and managed Kubernetes.
Our community tutorials, documentation, and personal customer support mean you’re supported throughout the testing, development, and scaling of your game.
DigitalOcean has supported game builders at all stages of their growth, from founders just starting out to rapidly scaling businesses serving thousands of concurrent users.
“We've been trying out new Premium CPU-Optimized Droplets for the last several weeks and we're impressed with the performance gains. So far this is the best DigitalOcean solution we can recommend for high CPU load scenarios and for high network throughput.”
CTO, Chill Gaming
The fact that it’s so easy to configure, administrate and scale with DigitalOcean is something which I love. I’ve worked with Kubernetes before, hands-on, self-hosted, but the DigitalOcean integration and provision of Kubernetes has been the most seamless that I’ve experienced so far.
CTO, Hack the Box
Our game would not have been viable without DigitalOcean’s low pricing - our costs would have been 8x higher. It would be much harder for our game to make sense financially and maybe would have to shut it down.
Software Engineer Manager, PlayKids
PlayKids creates high-quality educational gaming solutions and mobile apps for kids. Their library of over 3,000 videos, books, and games give kids the chance to learn from their favorite character.
How DigitalOcean powers their business: PlayKids faced several challenges as they grew. They needed to support hundreds of thousands of concurrent players all over the world while maintaining a cost-effective infrastructure and automating as much as possible.
They achieved this by leveraging DigitalOcean Droplet virtual machines and Managed Kubernetes and to be able to scale up and down easily, and automated their deployments so they could keep costs low while still delivering a good experience for players.
DigitalOcean includes all the cloud products game builders need, from Premium CPU-Optimized virtual machines that give your game fast and consistent performance, to load balancers, virtual private clouds, managed Kafka, and managed Kubernetes. Build your game from the ground up using our highly customizable Droplet virtual machines, or get a fully managed infrastructure solutions with App Platform, our Platform as a Service offering.
DigitalOcean’s technical tutorials, product documentation, and library of resources can answer common questions about building and scaling your game.
Building large-scale infrastructure for a multiplayer game is not an easy feat. In this webinar, Diego Rocha – Software Engineering Manager at Playkids – discusses how a small team at PlayKids leveraged DigitalOcean Kubernetes to build PlayKids’ infrastructure to reliably serve millions of players.
This tutorial will first go through installing pygame into your Python programming environment, and then walk you through creating a template to develop games with pygame and Python 3.
DigitalOcean has proven especially popular with companies developing network-intensive apps because we charge only ~10-20% of what other clouds do for bandwidth. The savings can easily add up to hundreds of thousands or even millions of dollars for apps that require large scale.
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